package isogame.Event{
	
	import flash.events.Event;
	
	public class DataEvent extends Event{
		
		public static const SUCCESS:String = "success";
		public static const FAIL:String = "fail";
		
		public function DataEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false){
			super(type, bubbles,cancelable);
		}
		
	}// end class
}// end package